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Anime Dice Grades & Mutations (Keepers)

Anime Dice grade ladder D–Z+, Gem discipline for keepers, mutation variants to inspect before selling, and the Equip Best grade caveat.

10/3/2026 UPD 6 Last updated: 10/3/2026 2 min read

FAQ

Should I grade every unit?
No. Gems are limited — funnel grades into one or two keepers you will keep.
Can I add a mutation later?
No. Mutations are fixed when the unit is pulled. Inspect before you sell.
Is Equip Best always correct?
Not always. An ungraded high-rarity unit can earn less than a graded lower-rarity one — check income yourself.

Grades multiply a unit’s cash income. Mutations and size tags change baseline value at pull. This page follows AllThingsHow + production grades-mutations / Planner tables. Confirm multipliers in-game after patches.

Grade ladder (public / Planner)

Grade Income multiplier
D 1.1x
C 1.2x
B 1.6x
A 3x
A+ 4.5x
S 7x
S+ 10x
Z 15x
Z+ 25x

Grades cost Gems. Funnel gems into one or two keepers, not a roster of fillers.

Mutations and size tags

Mutations are rolled when the unit appears and cannot be added later. Named variants in public guides: Silver, Gold, Emerald, Diamond, Ruby, Rainbow. Size tags include Huge and Titanic.

Rainbow is a mutation variant, not a grade name — keep that language straight when you sort inventory.

Inspect before selling. Aggressive auto-sell is how keepers disappear.

Equip Best caveat

Equip Best can mislead: an ungraded high-rarity unit may earn less than a graded lower-rarity unit. Read the income number; do not trust rarity labels alone (production guide citing LenzoBlox).

Luck first, then grade

Stronger luck dice (best dice & luck) feed better keeper pulls before you spend gems. That is sequencing — not a prediction of the next pull.

Checklist

  • Gems → keepers only
  • Confirm D→Z+ multipliers in-game
  • Inspect mutations / size tags before sell
  • Double-check Equip Best vs graded income
  • Luck die online before heavy grading spend

Sources

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